Am I Using Too Much Screen Time? A Self-Check
Understanding Screen Addiction
Beginner
1 week
5 lessons
5 modules
Welcome to Course Four — this one is all about YOU! Instead of learning about how screens work or what companies do, we are going to turn the spotlight inward and do an honest, no-judgment self-check on your own screen habits. Think of yourself as a scientist studying the most interesting subject in the world — yourself! You will track your real screen time, explore how screens make you feel, figure out what you might be missing, and set goals that actually work for your life. There are no right or wrong answers here, just honest ones. The more truthful you are with yourself, the more powerful this course will be. Ready to meet your digital self? Let's go!
Who is this for: Anyone curious about whether their screen habits are healthy
What You'll Learn
- Accurately measure and record your actual screen time across all devices for a full week
- Categorize your screen time into meaningful groups such as learning, creating, socializing, and passive consuming
- Identify emotional patterns connected to your screen use by tracking how you feel before and after using screens
- Recognize specific activities, relationships, or experiences you may be missing due to excessive screen time
- Set a realistic, personalized screen time goal based on your own data and priorities
- Create a concrete action plan with daily and weekly checkpoints to reach your goal
- Develop self-awareness and self-compassion around your digital habits without guilt or shame
Course Modules (5)
Module 1: Am I Using Too Much Screen Time? (15 min)
Most people vastly underestimate how much time they spend on screens. This module teaches students how to find and understand their actual screen time data, and why knowing the real number is the essential first step to making any change.
- Studies show that most people underestimate their daily screen time by 50 percent or more — if you think you use your phone for two hours a day, it might actually be four hours or more
- Both iPhones (Screen Time in Settings) and Android devices (Digital Wellbeing) have built-in tools that track exactly how much time you spend on each app, how many times you pick up your phone, and how many notifications you receive
- Knowing your real number is not about feeling bad — it is about having accurate information so you can make informed decisions, just like a doctor needs to take your temperature before treating a fever
- Screen time adds up across ALL devices — phone, tablet, computer, TV, and gaming console — so tracking only one device gives you an incomplete picture of your total daily screen use
Module 2: My Screen Time Reality Check (15 min)
Not all screen time is created equal. This module helps students categorize their screen use into different types — creating, learning, connecting, and passively consuming — to understand the quality of their screen time, not just the quantity.
- Screen time can be divided into four main categories: Creating (making videos, writing, coding, digital art), Learning (educational videos, research, reading), Connecting (messaging friends and family, video calls), and Consuming (scrolling feeds, watching random videos, playing games passively)
- Creating and learning screen time tends to leave you feeling energized and accomplished, while excessive passive consuming tends to leave you feeling drained, bored, or even a little sad
- Most people find that the majority of their screen time falls into the passive consuming category, even though it is the least satisfying and the most likely to become mindless and excessive
- Shifting even 20 percent of your passive consuming time to creating or learning can dramatically improve how you feel about your screen use without reducing the total amount
Module 3: What Does Healthy Screen Time Look Like? (15 min)
This module introduces emotional self-awareness as a tool for understanding screen habits. Students learn to notice and track how they feel before picking up a device and how they feel after putting it down, revealing powerful patterns.
- Many people pick up their phone without even thinking about it, driven by habit, boredom, anxiety, or loneliness — understanding WHY you reach for your device is just as important as knowing how long you use it
- Common feelings that drive screen use include boredom (looking for stimulation), anxiety (seeking distraction), loneliness (craving connection), and habit (just automatic reaching for the phone without any specific reason)
- After extended screen use, many people report feeling more tired, anxious, or dissatisfied than before they started — this is the opposite of what they expected when they picked up the device
- Building a 'pause habit' — taking three seconds to notice how you feel before you pick up your phone — gives you the power to make a conscious choice instead of acting on autopilot
Module 4: Building Your Personal Screen Time Plan (15 min)
Time is limited, and every hour on screens is an hour not spent on something else. This module gently helps students consider the opportunity cost of their screen time and reconnect with activities and relationships they may be neglecting.
- Opportunity cost means that every time you choose to do one thing, you are automatically choosing NOT to do something else — an hour of scrolling is an hour you could have spent on a hobby, with a friend, or learning a new skill
- Common things that kids and teens report missing out on because of screens include quality time with family, outdoor play, creative hobbies, reading for fun, deeper friendships, physical activity, and sleep
- Many people do not realize what they are missing until they take a deliberate break from screens and rediscover how much they enjoy activities they had forgotten about
- This is not about guilt — it is about making sure your life has a healthy mix of screen and non-screen experiences so you do not look back and wish you had spent your time differently
Module 5: Am I Using Too Much Screen Time? A Self-Check (15 min)
The final module brings all the self-check data together and guides students in setting a realistic, personalized screen time goal. Students learn the SMART goal framework adapted for digital wellness and create an actionable plan with built-in checkpoints.
- An effective screen time goal is SMART: Specific (exactly what will change), Measurable (you can track it with numbers), Achievable (challenging but not impossible), Relevant (based on YOUR data and priorities), and Time-bound (with a clear deadline to check progress)
- Starting with one small, specific change is much more effective than trying to overhaul all your habits at once — research shows that people who start small are more likely to maintain their changes long-term
- Building in weekly check-ins gives you a chance to celebrate progress, adjust your goal if it is too easy or too hard, and recommit without waiting until you fail to make a change
- Having an accountability partner — a friend, sibling, or parent who knows your goal and checks in with you — dramatically increases your chances of success because humans are social creatures who do better when someone cares about their progress
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